

If you want mimic to do something specific, you need to take away the other options. So if you keep glinstone pebble and Great Glintstone Shard memorized (pebble for efficiency, GGS for expediency), there's no reason for Mimic to use pebble, but still will use it. Well, Mimic keeps using it at random even in close combat. For example, I keep Loretta's Greatbow memorized for those few times I want a long-range shot. Now, for those who say Mimic doesn't work for them: try giving it fewer options. If so, that would explain why Mimic is so strong at higher level, even with a bad build. My guess is HP and damage scale linear to level, but I'm not sure. I'm not sure of what exactly changes when MT levels up, but something does. I only had to sling rock once to finish it. The difference between level 5 and 7 is massive.

Infinite tanks cant register upgrade#
The game wants you to fight the MS to get them, but you can run like hell and grab them, then run away, go to roundtable and upgrade your Ashes. Now, behind the MS, there's 2x Ghost Gloveworth(6) and 1x GG(7). I found myself in Ainsel River Main, where you face a Malformed Star. I see a lot of people asking whether higher level means anything for mimic tear, given how it copies your guy anyway. 1.03, some players encountered a bug where the Mimic won't vanish after a Boss' death but will instead continue fighting "the air" as if the boss was still there.

You must be near a rebirth monument to summon spirits from ashes.Note that the mimic doesn't get stat boosts from Godrick's Great Rune, equipment, or other sources so if you're using any of those to meet the requirements for spells or weapon skills, it won't be able to use them.Will continue to prioritize use of right-hand weapon given when summoned, even if it fails the stat requirement and another weapon is available to it.Will 1-Hand a weapon even if it fails to meet the STR requirement of the weapon when not making use of the 2-Hand bonus.Will attempt to use weapon skills for which it does not meet the stat requirements.Will attempt, and fail, to cast Spells/Incantations for which it doesn't meet the stat requirements, even if there are alternatives for which it does meet the requirements.Mimic Tear will still attempt to use items for which they do not meet the stat requirement.Mimic Tear will not make use of the following:.Replaces the white aura with the cooperator aura or removes the white aura entirely, making it identical to the player. Visually altered by the Host's Trick-Mirror and the Furled Fingers's Trick-Mirror.Exception: Flask of Crimson Tears appears to be limited and does not need to be equipped by the player when summoned.Mimic Tear will not increase offensive consumable use even if lacking a weapon.Consumables - Can use as many as the player had equipped when summoned.Swaps between Arrows/Bolt types at random when firing.Arrows/Bolts - Unlimited supply of those equipped when summoned.Spells/Incantations (if using a staff or seal respectively).If Shabriri's Woe is duplicated by the mimic and subsequently unequipped by the player, it will become the focus for aggro.Currently-equipped Weapons - Prioritizes use of right-hand weapon wielded when summoned, can also powerstance dual wielded weapons.Mimic Tear will make use of the following:.Consumes HP (660), but does not consume FP.Found in a chest locked behind an imp statue door in Night's Sacred Ground.Mimic tears are the result of an attempt by the Eternal City to Them, but its mimicry does not extend to imitating the This spirit takes the form of the summoner to fight alongside

Use to summon the spirit of a mimic tear.
